Friday, October 18, 2024

Wallop Punches Up Social Networking

Modern participants will liken the Wallop site to the growing online communities with virtual goods, while older geeks may see the glimmer of a hint at places like Black Sun or Walled City. Wallop wants visitors to find self-expression and Flash developers to profit from creating mods for the site’s users.

Wallop Punches Up Social Networking Social Networking Wallops You In The Face
Microsoft Research spun Wallop out into a stand-along company, the firm’s VP of Product, Scott Arpajian, told Murdok. Wallop is a next-generation social networking platform that brings along a marketplace for virtual goods created in Flash.

There is plenty of precedent for interest in virtual items, notably in games like World of Warcraft along with Korean-built Cyworld, which recently debuted in the United States. Arpajian noted that when it comes to self-expression, people would spend a lot of money.

He estimated spending by MySpace users with third-party sites for such self-expression items totals $500,000 per month. It’s even higher for WoW and other games. The US market for virtual game items sees between $800 million and $900 million in sales annually.

For Flash developers, a successful Wallop launch and steady growth in membership could be a pleasant boost to their finances. Arpajian hopes Wallop can tap the millions of Flash developers to participate in the Wallop Modder Network.

When those developers create mods in SWF, the mod goes on sale in the Wallop marketplace. Sales will be split 70/30, with 70 percent going to the creator of the mod.

That’s Arpajian’s pitch: make money creating Wallop mods and virtual designs, with very little changes required to the SWF files. The marketplace will allow for one-click purchasing, and each mod has DRM to keep a purchased one from being distributed to other users.

Wallop launched in beta today, in invitation-only mode. It’s going to remain that way, too, with growth coming from people who invite others to join the networking site.

Everything on Wallop has been created in Flash. There is no trudging through templates to change one’s profile. Instead, drag and drop elements allow the user to customize how the profile looks, and which elements may be on display.

Wallop launched with privacy controls in place. Users can set permissions to permit or restrict who may view a profile. The site also allows for group permissions. Those can separate other Wallop users into groups like Family or Friends, and limit what each group can see of a given profile.

The site’s users can blog, converse, and upload pictures and music; a music player has been incorporated into the Wallop interface. Wallop’s network feature lets a person move the icons for other people’s profiles closer to or further away from the “center” of the person’s Wallop presence.

Now Wallop faces the challenge of growing the audience beyond its initial beta group. Wallop’s template-free mechanism may be viewed as a benefit for participants, while others may prefer other sites where access to the template is a given.

Wallop does everything in a very visual way. That should appeal greatly to the potential members who have come to expect a more sophisticated and functional interface from websites, thanks to the broader adoption of Ajax programming techniques.

The micropayment marketplace for Flash mods will be the true test for Wallop. Positive adoption of it could further the entire concept of paying for content online. That has the potential to shift the financial dynamic from ad-supported content to audience supported instead.

You could say the site would Wallop the competition if this happens.


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David Utter is a staff writer for Murdok covering technology and business.

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